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学位项目

此学位项目数据库包含全瑞典各大学超过800个英语授课的本科及硕士学位项目,用英文关键词搜索寻找适合你的学位项目吧!

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Game Design & Technology Master's Programme

项目年限: 2 年 (120 ECTS学分)

大学: 瑞典哥德堡大学

项目网站: Game Design & Technology Master's Programme

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The Game Design and Technology programme is uniquely customized to fit companies’ needs for highly skilled programmers understanding the importance of gameplay and user experience. Through a combination of theoretical knowledge and practical group projects, students are given the skill set need to work within either game companies or other technical companies developing interactive simulations, but also supporting those that wish to start their own game studios.

Building on international research in games and computer science with over a decade’s experience in programming course related to games, the international master programme Game Design and Technology provides students with the necessary technical skills to develop and expand game engines that are customized towards the gameplay needs and wishes of players and gamers.

The creation of modern computer and video games relies heavily on the development of high performance game engines that let players experience a rich and meaningful gameplay. This can range from having hyper-realistic renderings of dynamic environments through complex procedural generation of massive game worlds, to distributed real-time systems with complex physics-based animations. In all these cases, the success and enjoyment of a game need to be built on a robust and efficient implementation of a game engine.

The Game Design and Technology is built to provide students with these skill sets, allowing them to both work in the game industry and in other technical industries that make use of highly complex and interactive simulations and animations, e.g. the automotive industry and companies making extensive use of virtual reality systems.

The core courses in the Game Design and Technology programme provide students with the skills required to build both small and large game engines together with an understanding of how to find, test, and evaluate gameplay suitable for the intended target audience.

Based on this foundation, the elective courses available to students give them a wide range of possible technical specializations they can focus on or a chance to strengthen skills in design or user experience. Examples of elective courses include Algorithms for Machine Learning and Inference, Compiler Construction, Fluid Mechanics, Information visualization, Mobile Computing, Real-Time Systems, and User analytics. The education finishes with master thesis projects during which students can either work practically at companies with research topics or explore them more theoretically in an academic environment.

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Master's Programme in Fine Arts

项目年限: 2 年 (120 ECTS学分)

大学: 瑞典于默奥大学

项目网站: Master's Programme in Fine Arts

Master Programme in Human-Computer Interaction

项目年限: 2 年 (120 ECTS学分)

大学: 瑞典乌普萨拉大学

项目网站: Master Programme in Human-Computer Interaction

Master's Programme in Physical Oceanography

项目年限: 2 年 (120 ECTS学分)

大学: 瑞典哥德堡大学

项目网站: Master's Programme in Physical Oceanography

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Physical oceanography is based on theory and methods from classical mechanics and thermodynamics. Methods include observations in the sea using instruments based on latest technology, advanced methods to analyse observational data and simulation using mathematical models.

OCM100/200 Physical oceanography I + II (15 + 7.5 hec): These courses give the theoretical foundation for studying the physics of the ocean, including currents, waves and effects of rotation and stratification.
OC6310 Ocean models (15 hec): The course introduces numerical modelling of turbulence, heat and salt balances, sea ice, lakes, coastal seas and coupled basins.
OC4910 Mixing in the ocean (15 hec): The course covers different mechanisms generating mixing and includes a field experiment where turbulence and mixing is quantified with modern observational and analysis techniques.
Master thesis (30 - 60 hec): Several active researchers may act as supervisors. Thesis work may also be supervised by external researchers at industry and public institutions.

In addition to the courses above you are expected to take electable courses to a total of 120 hec. MAR440 Marine projet (15 hec) and MAR410 Changes in the ocean (15 hec) are recommended.

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Master of Business & Design

项目年限: 2 年 (120 ECTS学分)

大学: 瑞典哥德堡大学

项目网站: Master of Business & Design

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About the program

Design can strengthen an organization's innovation capability. Would you like to work with others and become better at understanding and using the different aspects of design? The MA programme with specialization in Business and Design is a 2-year programme, developed in collaboration between School of Design and Crafts (HDK) and School of Business Economics and Law at University of Gothenburg. The program is intended for those who are interested in a designer’s approach and design knowledge. How can design contribute to social, corporate, societal and organisational development? How to better coordinate and utilize different skills in a change process? How to strengthen the role of design in business development? How can a design approach be used as a driver for innovation? The main purpose of the education is to find answers to these questions. Students with an undergraduate background in art or design, as well as business, economics, humanities, technology or social science are welcome to apply. The content of this programme is suitable for a variation of knowledge disciplines and backgrounds.

Work areas

Potential job opportunities after graduation could be in leading development processes of future challenges for innovation and social change. The education is carried out in close cooperation with companies and organizations. The programme is highly experimental and connected to real implementation projects. You also have the possibility to do an international exchange during your studies.

Content

The first academic year contains the following courses: -Crash Course in Business Administration (BA) for non business-students -Crash Course in Design for non-Designers - Knowledge & Practice - Design and Society - Business Analysis with an Emphasize on Contracts and Immaterial rights in Design - Design, Branding and Marketing - Design, Strategy and Innovation - Integrated Projects.
The second year starts with the “Workshop Term” where you will work in interdisciplinary teams on projects in collaboration with companies and organizations. You will develop the content and focus of the projects together with them. The purpose is to gain realistic insights and practical training in using a design perspective in strategic organisational development processes. What is the link between design, branding, marketing and strategic change? The topic of the projects varies according to current relevant theme and invited partner. The program ends with a graduation project during the last semester, consisting of an empirical and theoretical part.

Degree

The programme will lead to a Master of Science in Business and Design (120 hp). If you have a Bachelor in Fine Art (90 hp at least) you can opt for the MFA Master of Fine Arts in Design.

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Software Engineering and Management Bachelor's Programme

项目年限: 3 年 (180 ECTS学分)

大学: 瑞典哥德堡大学

项目网站: Software Engineering and Management Bachelor's Programme

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By designing smart and efficient IT-solutions we can influence the future of peoples’ lives. People who – with the help of technology and management – create innovative products are sought after around the world.

The aim of the programme in Software Engineering and Management is to provide students with theoretical knowledge and practical skills required in a knowledge-intensive and changing IT industry. The programme is about methods and techniques for developing computer applications, asking the right questions to the customer, translating customer answers into design and managing projects, organizations and development teams. The programme will help students to develop good technical skills, the capability to analyze a problem, the ability to estimate time and cost for a larger development project and the capacity to communicate and interact with customers and other partners in a big software development project.

Student will be confronted with engineering and management problems from all areas of software engineering: ‘how do large organizations specify software?’, ‘how can they ensure sound architectures?’, ‘what language tools and platforms are available to realize software?’, ‘how is quality obtained and managed?’, ‘what are the challenges of decade long software lifetimes?’, ‘how to turn ideas into successful software startups?’, and ‘how to act in an industrial development context?’.

A key element of the curriculum is the focus on problem-based and project-based learning. Students work on broad and complex problem definitions and they learn to structure and solve bigger problems by dividing them into smaller tasks. All students are trained in taking responsibility for their learning and the teachers, supervisors and the educational environment are all resources in this process

The programme is international and open to students from around the world. The programme offers the students a technical and social environment in which they apply and develop both theoretical knowledge and practical skills. The programme has tight relationship to the IT industry and the students are introduced to realistic problems experienced in the IT industry. Within the courses and projects we collaborate with practitioners from industry and the students are introduced to guest lecturers, supervisors and workshops from industry. The close relationship to industry is an important profile of the programme. Our students are offered an academic environment in which theoretical knowledge is important – and at the same time an environment in which they grow as professional practitioners.

The curriculum is taught over six academic terms spanning three years. Each of the six programme terms has a specific theme that influences both the courses and the term project. The themes are:
1) Team Programming
2) Systems Development
3) Distributed Systems Development
4) Cyber Physical Systems and Systems of Systems
5) Global and Enterprise Software Development
6) Software Engineering Research and Practice

Each term students break out into groups to work on a project that develops or applies IT to a significant social or organizational problem. This approach allows students to work on large projects that provide them with the opportunity to create a realistic, team-oriented work environment in which they learn different roles such as, for example, project manager, software architect, quality manager and system developer.

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Software Engineering and Management Bachelor's Programme

项目年限: 3 年 (180 ECTS学分)

大学: 瑞典哥德堡大学

项目网站: Software Engineering and Management Bachelor's Programme

More

By designing smart and efficient IT-solutions we can influence the future of peoples’ lives. People who – with the help of technology and management – create innovative products are sought after around the world.

The aim of the programme in Software Engineering and Management is to provide students with theoretical knowledge and practical skills required in a knowledge-intensive and changing IT industry. The programme is about methods and techniques for developing computer applications, asking the right questions to the customer, translating customer answers into design and managing projects, organizations and development teams. The programme will help students to develop good technical skills, the capability to analyze a problem, the ability to estimate time and cost for a larger development project and the capacity to communicate and interact with customers and other partners in a big software development project.

Student will be confronted with engineering and management problems from all areas of software engineering: ‘how do large organizations specify software?’, ‘how can they ensure sound architectures?’, ‘what language tools and platforms are available to realize software?’, ‘how is quality obtained and managed?’, ‘what are the challenges of decade long software lifetimes?’, ‘how to turn ideas into successful software startups?’, and ‘how to act in an industrial development context?’.

A key element of the curriculum is the focus on problem-based and project-based learning. Students work on broad and complex problem definitions and they learn to structure and solve bigger problems by dividing them into smaller tasks. All students are trained in taking responsibility for their learning and the teachers, supervisors and the educational environment are all resources in this process

The programme is international and open to students from around the world. The programme offers the students a technical and social environment in which they apply and develop both theoretical knowledge and practical skills. The programme has tight relationship to the IT industry and the students are introduced to realistic problems experienced in the IT industry. Within the courses and projects we collaborate with practitioners from industry and the students are introduced to guest lecturers, supervisors and workshops from industry. The close relationship to industry is an important profile of the programme. Our students are offered an academic environment in which theoretical knowledge is important – and at the same time an environment in which they grow as professional practitioners.

The curriculum is taught over six academic terms spanning three years. Each of the six programme terms has a specific theme that influences both the courses and the term project. The themes are:
1) Team Programming
2) Systems Development
3) Distributed Systems Development
4) Cyber Physical Systems and Systems of Systems
5) Global and Enterprise Software Development
6) Software Engineering Research and Practice

Each term students break out into groups to work on a project that develops or applies IT to a significant social or organizational problem. This approach allows students to work on large projects that provide them with the opportunity to create a realistic, team-oriented work environment in which they learn different roles such as, for example, project manager, software architect, quality manager and system developer.

Less